This is totally real dialogue from the actual game! Awesome, dude! This is a video so you should watch it! Twice a week if I have a lot of spare time. After the opening tutorial bits get out of the way, I plan to update once a week or so. If no one cares, it'll only be cutscenes and major battles which get videos. Some of the really long dungeons may get speeded-up videos, or maybe none at all. I am planning to do dungeon videos for every dungeon of reasonable size. It’s better to do that through comments between screenshots, where I can devote as much or as little time as I need. I don’t plan on having any commentary in the videos, because there’s either not much to say (there’s only so much to say about the dungeons), or there’s TOO MUCH to say in too short a time. This will let me present the game most efficiently. Screenshots will be used for information, and videos will be used for dungeon exploration, cutscenes, and boss battles. If you don’t watch the videos, you’ll miss out on the main appeal of the game. I know that some people don’t watch videos accompanying screenshot LP’s, but that won’t really work that well for this game. The highlight of the game is its fantastically fluid combat animations, which really has to be seen in motion. The main plot videos are fully voiced, and the motion/facial capture really looks good, and trying to get a screenshot of everything cool in the cutscenes would make for browser-killing updates. This game has a number of grindy things which would make for bad videos. Most of the game’s dialogue is unvoiced, including all side-quests, plus screenshots can cover a lot of territory that would make for too-long dungeon videos. The Xbox version was widely panned for a lot of technical problems, and a bug that punished you too harshly for fighting too much, but the PC version was a dramatic improvement, fixing a lot of the problems, giving you more freedom with party composition, adding in new classes and integrating the DLC into the game. Gameplay spoilers and the names of spoileriffic party members are okay in tags. That includes "nudge nudge, wink wink, if you get what I'm saying" type comments. Nevertheless, as is standard, no plot spoilers. The plot is fine, but it won’t blow your socks off. I believe only one party member is below the age of 18. Refreshingly, the game also doesn’t use the “teenagers saving the world with friendship” JRPG trope. The races intermingle, live, and work side by side without anyone batting an eye. Despite all this, the game shies away from using fantasy racism as an issue. The other three major races are the Sovani, four-armed bipedal cats, the Yama, big hulking Fish-men, and Qsiti, really short guys who look kinda like lizards with rabbit ears. For that matter, there isn’t any such thing as a human, either – the local human analogues are known as Mitra. There’s nary an elf, a dwarf, an orc, or a goblin to be seen. The game also nixes the usual fantasy races. That should be enough for now, as the game explains other important aspects as the plot advances. It is said that sovani ruled over all of the other races during ancient times. There are four main races in the world: mitra, yama, qsiti, and sovani. – Men have used Remnants as beneficial tools since ancient times. – No one knows when or how Remnants were created. “Academy Visistones 1-3, 46-47” posted: – Remnants are mysterious objects that hold powers beyond those of men.
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